AI Insights · Timothy · July 2023
Top Down Games Performance in Sweden Q2 2023
In Q2 2023, the top 5 top-down games in Sweden showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q2 2023, the top 5 top-down games in Sweden displayed diverse performance trends across downloads, revenue, and active users. Here’s a detailed breakdown of their performance metrics:
Candy Crush Soda Saga from King maintained a fairly stable weekly revenue, peaking at around $62.6K in mid-April. Weekly downloads saw a peak of 1.5K in late April but experienced a significant decline to 407 in late May, before stabilizing around 768 by the end of June. The game’s weekly active users fluctuated, starting from 25.4K in late March and ending at 26.5K in late June.
MONOPOLY GO! by Scopely, Inc. saw a peak in weekly revenue at approximately $39.9K in late April, with revenue generally hovering around $35K throughout the quarter. Weekly downloads showed a notable decrease from 18.1K in early April to 3.7K by early June, before rising slightly to 5K at the end of June. The game’s weekly active users peaked at 39.6K in early April, then gradually decreased to 24.7K by the end of the quarter.
Solitaire Grand Harvest from Supertreat demonstrated consistent weekly revenue, peaking at $37.4K in late June. Downloads saw a significant increase towards the end of the quarter, rising from 147 in late March to 406 by late June. The weekly active users remained relatively stable, starting at 2.2K in late March and finishing at 2.1K in late June.
Triple Match 3D by Boombox Games LTD showed a steady weekly revenue, peaking at $19.2K in late April. Weekly downloads experienced a downward trend from 1.3K in late March to 480 by the end of June. The game’s weekly active users were relatively consistent, starting at 6.7K in late March and stabilizing around 6.4K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. had a peak weekly revenue of $20.6K in late April, with a notable increase towards the end of the quarter, reaching $19.8K by late June. Downloads surged dramatically from 2.2K in late March to 6.8K by the end of June. The game’s weekly active users also saw significant growth, from 17.5K in late March to 28.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.